Initially, you should help your child set up their avatar if they are younger, and become familiar with the games’ interface. Research shows that personalization of game elements enhances both engagement and learning for users and the avatar is one of the most important opportunities for personalization (Chin, Dukes, & Gamson, 2009). Specifically, providing young children the ability to customize the look of their in-game character enhances their subjective feelings of presence and psychophysiological indicators of emotion during gameplay when compared to children who must select from a pre-established pool or have an avatar selected for them (Bailey, Wise, Bolis, 2009). Children will be more successful in the long run if you encourage them to persevere in figuring out how to move through the games, and solve problems on their own. Remember frustrations and challenges are built into curaFUN’s games by design in order to build confidence, resilience, cooperation, self discipline, communication and empathy. curaFUN’s StrengthBuilder games is an age-specific collection of comprehensive 3-prong programs which evaluate, improve and roadmap the social emotional skills and behavioral readiness of children ages 5-15. Our curriculums are written by PhD level educators and psychologists, and much of the work is behind the scenes in our assessment algorithms and customized content. Try to only step in if they are really stuck, so you and your child are fully benefiting from the initial Strength Assessment Report and final StrengthBuilder Roadmap. And remember it doesn’t take more than 30 minutes twice a week for children to experience the benefits of our programs.
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